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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <DataManager.h>
Public Member Functions | |
| Resource ()=default | |
| ~Resource ()=default | |
Public Attributes | |
| ResourceType | type = ResourceType::Unknown |
| ResourceCategory | category = ResourceCategory::System |
| std::string | id |
| std::string | path |
| Sprite * | sprite_texture = nullptr |
| void * | data = nullptr |
Definition at line 64 of file DataManager.h.
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default |
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default |
| ResourceCategory Resource::category = ResourceCategory::System |
Definition at line 67 of file DataManager.h.
Definition at line 73 of file DataManager.h.
| std::string Resource::id |
Definition at line 68 of file DataManager.h.
| std::string Resource::path |
Definition at line 69 of file DataManager.h.
Definition at line 72 of file DataManager.h.
| ResourceType Resource::type = ResourceType::Unknown |
Definition at line 66 of file DataManager.h.