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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <World.h>
Public Member Functions | |
| PassStats () | |
| bool | IsSuccess () const |
Public Attributes | |
| int | totalObjects |
| int | successfullyCreated |
| int | failed |
| std::vector< std::string > | failedObjects |
| int | linkedObjects |
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inline |
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inline |
| int World::InstantiationResult::PassStats::failed |
Definition at line 328 of file World.h.
Referenced by World::CreateMissingPrefabPlaceholder(), World::InstantiationResult::GetTotalFailed(), World::InstantiateEntity(), and IsSuccess().
| std::vector<std::string> World::InstantiationResult::PassStats::failedObjects |
Definition at line 329 of file World.h.
Referenced by World::CreateMissingPrefabPlaceholder(), and World::InstantiateEntity().
| int World::InstantiationResult::PassStats::linkedObjects |
| int World::InstantiationResult::PassStats::successfullyCreated |
Definition at line 327 of file World.h.
Referenced by World::CreateMissingPrefabPlaceholder(), World::InstantiationResult::GetTotalCreated(), and World::InstantiateEntity().
| int World::InstantiationResult::PassStats::totalObjects |
Definition at line 326 of file World.h.
Referenced by World::InstantiateEntity().