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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Clipboard system for AI Editor (Cut/Copy/Paste) More...
#include "../../NodeGraphCore/NodeGraphCore.h"#include "../../NodeGraphCore/GraphDocument.h"#include "../../vector.h"#include <vector>#include <map>#include <string>
Include dependency graph for AIEditorClipboard.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | Olympe::AI::ClipboardNode |
| Represents a node in the clipboard. More... | |
| struct | Olympe::AI::ClipboardLink |
| Represents a connection between nodes in the clipboard. More... | |
| class | Olympe::AI::AIEditorClipboard |
| Singleton clipboard manager for AI Editor. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
| namespace | Olympe::AI |
Variables | |
| constexpr uint32_t | Olympe::AI::PIN_ID_MULTIPLIER = 1000 |
| Multiplier for pin IDs from node IDs. | |
| constexpr uint32_t | Olympe::AI::PIN_ID_INPUT_OFFSET = 0 |
| Offset for input pin: nodeId * 1000 + 0. | |
| constexpr uint32_t | Olympe::AI::PIN_ID_OUTPUT_OFFSET = 1 |
| Offset for output pin: nodeId * 1000 + 1. | |
Clipboard system for AI Editor (Cut/Copy/Paste)
Provides clipboard functionality for copying, cutting, and pasting nodes with their connections preserved. Uses singleton pattern for global clipboard access.
Definition in file AIEditorClipboard.h.