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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Implementation of AIEditorGUI. More...
#include "AIEditorGUI.h"#include "AIEditorClipboard.h"#include "AIEditorFileDialog.h"#include "AIEditorNodeRenderer.h"#include "../../system/system_utils.h"#include "../../third_party/imgui/imgui.h"#include "../../third_party/imnodes/imnodes.h"#include "../AIGraphPlugin_BT/BTGraphValidator.h"#include "../../NodeGraphCore/Commands/CreateNodeCommand.h"#include "../../NodeGraphCore/Commands/ConnectPinsCommand.h"#include "../../NodeGraphCore/Commands/ToggleNodeBreakpointCommand.h"#include <cstring>
Include dependency graph for AIEditorGUI.cpp:Go to the source code of this file.
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
| namespace | Olympe::AI |