Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Typedefs
AI_Player.cpp File Reference
#include "AI_Player.h"
#include "GameObject.h"
#include "ObjectFactory.h"
#include "system/EventManager.h"
#include "system/system_consts.h"
#include <iostream>
#include <cmath>
#include "InputsManager.h"
#include "VideoGame.h"
#include "Player.h"
#include "drawing.h"
+ Include dependency graph for AI_Player.cpp:

Go to the source code of this file.

Typedefs

using EM = EventManager
 
using IM = InputsManager
 

Typedef Documentation

◆ EM

Definition at line 14 of file AI_Player.cpp.

◆ IM

Definition at line 15 of file AI_Player.cpp.