Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Namespaces | Typedefs
AnimationEditorWindow.cpp File Reference

Implementation of Animation Editor window. More...

#include "AnimationEditorWindow.h"
#include "../DataManager.h"
#include "../system/system_utils.h"
#include "../json_helper.h"
#include "../GameEngine.h"
#include "../third_party/imgui/imgui.h"
#include "../third_party/imgui/backends/imgui_impl_sdl3.h"
#include "../third_party/imgui/backends/imgui_impl_sdlrenderer3.h"
#include <SDL3/SDL.h>
#include <algorithm>
#include <ctime>
#include <dirent.h>
#include <sys/stat.h>
+ Include dependency graph for AnimationEditorWindow.cpp:

Go to the source code of this file.

Namespaces

namespace  Olympe
 

Typedefs

using json = nlohmann::json
 

Detailed Description

Implementation of Animation Editor window.

Author
Olympe Engine - Animation System
Date
2025

Definition in file AnimationEditorWindow.cpp.

Typedef Documentation

◆ json

Definition at line 27 of file AnimationEditorWindow.cpp.