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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Implementation of Animation Editor window. More...
#include "AnimationEditorWindow.h"#include "../DataManager.h"#include "../system/system_utils.h"#include "../json_helper.h"#include "../GameEngine.h"#include "../third_party/imgui/imgui.h"#include "../third_party/imgui/backends/imgui_impl_sdl3.h"#include "../third_party/imgui/backends/imgui_impl_sdlrenderer3.h"#include <SDL3/SDL.h>#include <algorithm>#include <ctime>#include <dirent.h>#include <sys/stat.h>
Include dependency graph for AnimationEditorWindow.cpp:Go to the source code of this file.
Namespaces | |
| namespace | Olympe |
Typedefs | |
| using | json = nlohmann::json |
Definition at line 27 of file AnimationEditorWindow.cpp.