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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Asynchronous JSON file loader (Phase 7). More...
#include <string>#include <future>#include "../../third_party/nlohmann/json.hpp"
Include dependency graph for AsyncJSONLoader.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | Olympe::AsyncJSONLoader |
| Loads and parses a JSON file on a background thread. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Enumerations | |
| enum class | Olympe::AsyncLoadState { Olympe::Idle , Olympe::Loading , Olympe::Ready , Olympe::Failed } |
| Lifecycle state of an AsyncJSONLoader. More... | |
Asynchronous JSON file loader (Phase 7).
AsyncJSONLoader launches a background thread (via std::future) to parse a JSON file without blocking the editor UI thread. Poll IsReady() / HasFailed() each frame; when ready, call GetResult() to obtain the parsed JSON object.
C++14 compliant — no std::optional, structured bindings, std::filesystem.
Definition in file AsyncJSONLoader.h.