Olympe Engine 2.0
2D Game Engine with ECS Architecture
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BlueprintEditor Directory Reference
+ Directory dependency graph for BlueprintEditor:

Files

 AdditionalEditorPlugins.cpp
 
 AdditionalEditorPlugins.h
 
 asset_explorer_test.cpp
 
 AssetBrowser.cpp
 
 AssetBrowser.h
 
 AssetInfoPanel.cpp
 
 AssetInfoPanel.h
 
 BehaviorTreeEditorPlugin.cpp
 
 BehaviorTreeEditorPlugin.h
 
 blueprint_test.cpp
 
 blueprinteditor.cpp
 
 blueprinteditor.h
 
 BlueprintEditorGUI.cpp
 
 BlueprintEditorGUI.h
 
 BlueprintEditorPlugin.h
 
 BlueprintMigrator.cpp
 
 BlueprintMigrator.h
 
 BlueprintValidator.cpp
 
 BlueprintValidator.h
 
 CommandSystem.cpp
 
 CommandSystem.h
 
 EditorContext.cpp
 
 EditorContext.h
 
 EntitiesPanel.cpp
 
 EntitiesPanel.h
 
 EntityBlueprint.cpp
 
 EntityBlueprint.h
 
 EntityInspectorManager.cpp
 
 EntityInspectorManager.h
 
 EntityPrefabEditorPlugin.cpp
 
 EntityPrefabEditorPlugin.h
 
 EnumCatalogManager.cpp
 
 EnumCatalogManager.h
 
 Graph.cpp
 
 Graph.h
 
 HistoryPanel.cpp
 
 HistoryPanel.h
 
 imnodes_stub.h
 
 InspectorPanel.cpp
 
 InspectorPanel.h
 
 NodeGraphManager.cpp
 
 NodeGraphManager.h
 
 NodeGraphPanel.cpp
 
 NodeGraphPanel.h
 
 serialize_example.cpp
 
 TemplateBrowserPanel.cpp
 
 TemplateBrowserPanel.h
 
 TemplateManager.cpp
 
 TemplateManager.h
 
 ValidationPanel.cpp
 
 ValidationPanel.h
 
 WorldBridge.cpp
 
 WorldBridge.h