Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | Namespaces
BTGraphDocumentConverter.h File Reference

Conversion BehaviorTreeAsset -> Olympe::NodeGraph (Blueprint Editor pipeline) More...

#include "../BlueprintEditor/BTNodeGraphManager.h"
#include "../AI/BehaviorTree.h"
#include <cstdint>
+ Include dependency graph for BTGraphDocumentConverter.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  Olympe::NodeGraphShared::BTGraphDocumentConverter
 Converts a BehaviorTreeAsset into an Olympe::NodeGraph for display in the NodeGraphPanel (Blueprint Editor pipeline). More...
 

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 
namespace  Olympe::NodeGraphShared
 

Detailed Description

Conversion BehaviorTreeAsset -> Olympe::NodeGraph (Blueprint Editor pipeline)

Bridge between the runtime BT (BehaviorTreeAsset) and the Blueprint Editor rendering system (Olympe::NodeGraph + Olympe::NodeGraphManager). Used exclusively by BehaviorTreeDebugWindow (F10) in debug mode. Conversion READ-ONLY: no writes from the debugger back to the BT runtime.

Definition in file BTGraphDocumentConverter.h.