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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Conversion BehaviorTreeAsset -> Olympe::NodeGraph (Blueprint Editor pipeline) More...
#include "../BlueprintEditor/BTNodeGraphManager.h"#include "../AI/BehaviorTree.h"#include <cstdint>
Include dependency graph for BTGraphDocumentConverter.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | Olympe::NodeGraphShared::BTGraphDocumentConverter |
| Converts a BehaviorTreeAsset into an Olympe::NodeGraph for display in the NodeGraphPanel (Blueprint Editor pipeline). More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
| namespace | Olympe::NodeGraphShared |
Conversion BehaviorTreeAsset -> Olympe::NodeGraph (Blueprint Editor pipeline)
Bridge between the runtime BT (BehaviorTreeAsset) and the Blueprint Editor rendering system (Olympe::NodeGraph + Olympe::NodeGraphManager). Used exclusively by BehaviorTreeDebugWindow (F10) in debug mode. Conversion READ-ONLY: no writes from the debugger back to the BT runtime.
Definition in file BTGraphDocumentConverter.h.