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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Property editor panel implementation for BehaviorTree nodes. More...
#include "BTNodePropertyPanel.h"#include "BTNodeGraphManager.h"#include "../third_party/imgui/imgui.h"#include "../DataManager.h"#include "../AI/BehaviorTree.h"#include "../system/system_utils.h"#include "../Editor/Modals/FilePickerModal.h"#include <cstring>
Include dependency graph for BTNodePropertyPanel.cpp:Go to the source code of this file.
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Property editor panel implementation for BehaviorTree nodes.
Definition in file BTNodePropertyPanel.cpp.