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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Singleton registry for blackboard variable presets loaded from JSON config. More...
#include <string>#include <vector>#include <unordered_map>#include <mutex>
Include dependency graph for BlackboardVariablePresetRegistry.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | Olympe::BlackboardVariablePreset |
| Metadata for a single blackboard variable preset entry. More... | |
| class | Olympe::BlackboardVariablePresetRegistry |
| Singleton registry for global blackboard variable presets. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Singleton registry for blackboard variable presets loaded from JSON config.
BlackboardVariablePresetRegistry loads the pool of available blackboard variable presets from Assets/Config/BlackboardVariablePresets.json. It exposes O(1) lookup by name, category filtering, and metadata access.
Use the singleton via Instance() at editor startup. Call LoadFromFile() once to populate. The registry is read-only after loading.
C++14 compliant — no std::optional, structured bindings, std::filesystem.
Definition in file BlackboardVariablePresetRegistry.h.