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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "NodeGraphPanel.h"#include "BlueprintEditor.h"#include "InspectorPanel.h"#include "AtomicTaskUIRegistry.h"#include "Clipboard.h"#include "EditorContext.h"#include "EntityInspectorManager.h"#include "BTNodeGraphManager.h"#include "EnumCatalogManager.h"#include "BPCommandSystem.h"#include "NodeStyleRegistry.h"#include "../system/system_consts.h"#include "../TaskSystem/AtomicTaskRegistry.h"#include "../TaskSystem/TaskGraphTypes.h"#include "../third_party/imgui/imgui.h"#include "../third_party/imnodes/imnodes.h"#include <iostream>#include <vector>#include <cstring>#include <cmath>#include <algorithm>#include <cctype>#include <memory>#include "../NodeGraphShared/BlueprintAdapter.h"
Include dependency graph for NodeGraphPanel.cpp:Go to the source code of this file.
Namespaces | |
| namespace | anonymous_namespace{NodeGraphPanel.cpp} |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Functions | |
| ImVec2 | anonymous_namespace{NodeGraphPanel.cpp}::ScreenSpaceToGridSpace (const ImVec2 &screenPos) |