Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Namespaces | Functions | Variables
NodeGraphPanel.cpp File Reference
#include "NodeGraphPanel.h"
#include "BlueprintEditor.h"
#include "InspectorPanel.h"
#include "AtomicTaskUIRegistry.h"
#include "Clipboard.h"
#include "EditorContext.h"
#include "EntityInspectorManager.h"
#include "BTNodeGraphManager.h"
#include "EnumCatalogManager.h"
#include "BPCommandSystem.h"
#include "NodeStyleRegistry.h"
#include "../system/system_consts.h"
#include "../TaskSystem/AtomicTaskRegistry.h"
#include "../TaskSystem/TaskGraphTypes.h"
#include "../third_party/imgui/imgui.h"
#include "../third_party/imnodes/imnodes.h"
#include <iostream>
#include <vector>
#include <cstring>
#include <cmath>
#include <algorithm>
#include <cctype>
#include <memory>
#include "../NodeGraphShared/BlueprintAdapter.h"
+ Include dependency graph for NodeGraphPanel.cpp:

Go to the source code of this file.

Namespaces

namespace  anonymous_namespace{NodeGraphPanel.cpp}
 
namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 

Functions

ImVec2 anonymous_namespace{NodeGraphPanel.cpp}::ScreenSpaceToGridSpace (const ImVec2 &screenPos)
 

Variables

constexpr int anonymous_namespace{NodeGraphPanel.cpp}::GRAPH_ID_MULTIPLIER = 10000
 
constexpr int anonymous_namespace{NodeGraphPanel.cpp}::ATTR_ID_MULTIPLIER = 100
 
constexpr int anonymous_namespace{NodeGraphPanel.cpp}::LINK_ID_MULTIPLIER = 100000