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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Registry of available condition types for Branch/While node dropdowns. More...
#include <string>#include <vector>#include <unordered_map>#include "../TaskSystem/TaskGraphTypes.h"
Include dependency graph for ConditionRegistry.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | Olympe::ConditionParamSpec |
| Describes one parameter of a condition (e.g. More... | |
| struct | Olympe::ConditionSpec |
| Full metadata for a single condition type. More... | |
| class | Olympe::ConditionRegistry |
| Singleton registry of available condition types. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Registry of available condition types for Branch/While node dropdowns.
ConditionRegistry stores metadata (id, displayName, description, parameters) for each supported condition type. Used by the properties panel to populate the ConditionID dropdown on Branch and While nodes.
C++14 compliant — no std::optional, structured bindings, std::filesystem.
Definition in file ConditionRegistry.h.