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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Graph execution tracing for simulation and validation. More...
Include dependency graph for GraphExecutionTracer.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | Olympe::ExecutionEvent |
| A single event recorded during graph execution trace. More... | |
| class | Olympe::GraphExecutionTracer |
| Records execution trace during graph simulation. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Enumerations | |
| enum class | Olympe::ExecutionEventType { Olympe::NodeEntered , Olympe::NodeExited , Olympe::ConditionEvaluated , Olympe::DataPinResolved , Olympe::BranchTaken , Olympe::BranchNotTaken , Olympe::ErrorOccurred , Olympe::ExecutionBlocked , Olympe::ExecutionCompleted } |
| Types of events that can be recorded during graph execution trace. More... | |
Graph execution tracing for simulation and validation.
GraphExecutionTracer records each step of graph execution during simulation, tracking node visits, condition evaluations, and execution flow for debugging and validation purposes.
Phase 24.3 — Integration with execution simulation for blueprint validation. C++14 compliant.
Definition in file GraphExecutionTracer.h.