Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Typedefs
JoystickManager.cpp File Reference
#include "JoystickManager.h"
#include "EventQueue.h"
#include "system_utils.h"
#include <SDL3/SDL.h>
#include <iostream>
#include <cstring>
#include "../InputsManager.h"
#include "message.h"
+ Include dependency graph for JoystickManager.cpp:

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Typedefs

using IM = ::InputsManager
 

Typedef Documentation

◆ IM

Definition at line 9 of file JoystickManager.cpp.