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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Defines MathOpOperand — operand references for MathOp nodes. More...
#include <string>#include "../third_party/nlohmann/json.hpp"
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Classes | |
| struct | Olympe::MathOpOperand |
| Represents one arithmetic operand (left A, right B) in a MathOp node. More... | |
| struct | Olympe::MathOpRef |
| Complete reference for a MathOp node: left operand, operator, right operand. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Defines MathOpOperand — operand references for MathOp nodes.
MathOpOperand is a self-contained representation of one arithmetic operand for a MathOp node. It mirrors the OperandRef/ConditionRef pattern, supporting three modes: Variable (blackboard reference), Const (literal value), or Pin (data input pin).
A MathOp has three operands: left (A), operator, right (B). Each operand independently supports Variable/Const/Pin modes with optional dynamic pin generation for Pin-mode operands.
C++14 compliant.
Definition in file MathOpOperand.h.