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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Data-only minimap widget for the VS graph editor (Phase 7). More...
#include <vector>
Include dependency graph for MinimapWidget.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | Olympe::MinimapNode |
| A single node represented in the minimap. More... | |
| struct | Olympe::MinimapViewport |
| Normalised rectangle [0..1] representing the visible portion of the graph. More... | |
| class | Olympe::MinimapWidget |
| Singleton that maintains normalised minimap state. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Data-only minimap widget for the VS graph editor (Phase 7).
MinimapWidget converts absolute graph-space positions into normalised 0..1 coordinates suitable for rendering a miniature overview of the canvas. It also tracks the visible viewport rectangle and handles drag events.
No ImGui dependency — the UI layer calls UpdateNodes(), UpdateViewport(), and GetMinimapNodes() each frame and renders the result using whatever draw calls it likes.
C++14 compliant — no std::optional, structured bindings, std::filesystem.
Definition in file MinimapWidget.h.