Olympe Engine
2.0
2D Game Engine with ECS Architecture
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Source
ECS
Components
MovementComponent.cpp
Go to the documentation of this file.
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/**
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* @file MovementComponent.cpp
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* @brief Implementation file for MovementComponent.
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* @author Olympe Engine
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* @date 2026-02-24
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*
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* C++14 compliant - no C++17/20 features.
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*/
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#include "
MovementComponent.h
"
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// MovementComponent is a plain-data struct; no method bodies required.
MovementComponent.h
ECS component storing an entity's velocity and maximum speed.
Generated on Mon Apr 13 2026 08:15:19 for Olympe Engine by
1.9.8