Olympe Engine 2.0
2D Game Engine with ECS Architecture
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MovementComponent.cpp
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1/**
2 * @file MovementComponent.cpp
3 * @brief Implementation file for MovementComponent.
4 * @author Olympe Engine
5 * @date 2026-02-24
6 *
7 * C++14 compliant - no C++17/20 features.
8 */
9
10#include "MovementComponent.h"
11
12// MovementComponent is a plain-data struct; no method bodies required.
ECS component storing an entity's velocity and maximum speed.