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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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ECS component storing an entity's velocity and maximum speed. More...
#include "../../vector.h"
Include dependency graph for MovementComponent.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | Olympe::MovementComponent |
| ECS component: entity velocity and movement constraints. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
ECS component storing an entity's velocity and maximum speed.
MovementComponent is a plain-data ECS component used by movement tasks (e.g. Task_MoveToLocation in World mode). The task sets Velocity each frame; a physics/movement ECS system is expected to integrate the velocity and update the PositionComponent.
C++14 compliant - no C++17/20 features.
Definition in file MovementComponent.h.