Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Components Directory Reference
+ Directory dependency graph for Components:

Files

 MovementComponent.cpp
 Implementation file for MovementComponent.
 
 MovementComponent.h
 ECS component storing an entity's velocity and maximum speed.
 
 PositionComponent.cpp
 Implementation file for PositionComponent.
 
 PositionComponent.h
 ECS component storing an entity's world-space position.
 
 TaskRunnerComponent.cpp
 Implementation of TaskRunnerComponent constructor and destructor.
 
 TaskRunnerComponent.h
 ECS component that drives task graph execution at runtime.