Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Namespaces | Variables
OperatorRegistry.cpp File Reference

Implementation of OperatorRegistry — hardcoded operator lists. More...

#include "OperatorRegistry.h"
#include <algorithm>
+ Include dependency graph for OperatorRegistry.cpp:

Go to the source code of this file.

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 

Variables

static const std::vector< std::string > Olympe::s_mathOperators = {"+", "-", "*", "/", "%"}
 
static const std::vector< std::string > Olympe::s_comparisonOperators = {"==", "!=", "<", "<=", ">", ">="}
 

Detailed Description

Implementation of OperatorRegistry — hardcoded operator lists.

Author
Olympe Engine
Date
2026-03-14

C++14 compliant — no std::optional, structured bindings, std::filesystem.

Definition in file OperatorRegistry.cpp.