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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Practical examples demonstrating Phase 4 runtime condition evaluation. More...
#include "ConditionPresetEvaluator.h"#include "RuntimeEnvironment.h"#include "../Editor/ConditionPreset/ConditionPreset.h"#include "../Editor/ConditionPreset/NodeConditionRef.h"#include "../Editor/ConditionPreset/Operand.h"#include <iostream>#include <iomanip>
Include dependency graph for Phase4_ConditionEvaluation_Examples.cpp:Go to the source code of this file.
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
| namespace | Olympe::Examples |
Practical examples demonstrating Phase 4 runtime condition evaluation.
This file contains real-world usage examples for Phase 4. While not compiled as tests, these examples demonstrate the proper integration patterns.
Compile and run with your test framework: g++ -std=c++14 -I. Phase4_ConditionEvaluation_Examples.cpp \ Source/Runtime/ConditionPresetEvaluator.cpp \ Source/Runtime/RuntimeEnvironment.cpp \ -o phase4_examples
Definition in file Phase4_ConditionEvaluation_Examples.cpp.