Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Classes | Namespaces
PositionComponent.h File Reference

ECS component storing an entity's world-space position. More...

#include "../../vector.h"
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Classes

struct  Olympe::PositionComponent
 ECS component: entity world-space position. More...
 

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 

Detailed Description

ECS component storing an entity's world-space position.

Author
Olympe Engine
Date
2026-02-24

PositionComponent is a plain-data ECS component that stores the 3-D position of an entity in world space. It is used by movement systems (e.g. Task_MoveToLocation in World mode) to read and write entity positions.

C++14 compliant - no C++17/20 features.

Definition in file PositionComponent.h.