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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Atomic task that resolves a named World entity and stores its ID. More...
#include "../../IAtomicTask.h"
Include dependency graph for Task_GetWorldInstance.h:
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Classes | |
| class | Olympe::Task_GetWorldInstance |
| Finds an entity by name in World and stores its EntityID in LocalBB. More... | |
Namespaces | |
| namespace | Olympe |
| < Provides AssetID and INVALID_ASSET_ID | |
Atomic task that resolves a named World entity and stores its ID.
Task_GetWorldInstance looks up an entity by name in the live World and stores the resulting EntityID under "local:TargetInstance" in the LocalBlackboard. When ctx.WorldPtr is null (headless / test mode) the task logs a warning and returns Failure.
Parameters (ParameterMap): "InstanceName" (String) — name of the entity to locate (required).
Returns: Success if the entity was found (EntityID written to LocalBB). Failure if InstanceName is missing, WorldPtr is null, or entity not found.
C++14 compliant - no C++17/20 features.
Definition in file Task_GetWorldInstance.h.