Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Namespaces | Functions | Variables
TiledToOlympe.cpp File Reference
#include "../include/TiledLevelLoader.h"
#include "../include/TiledToOlympe.h"
#include "../include/IsometricProjection.h"
#include "../include/ParallaxLayerManager.h"
#include "../../OlympeTilemapEditor/include/LevelManager.h"
#include "../../system/system_utils.h"
#include "../../vector.h"
#include "../../prefabfactory.h"
#include <algorithm>
#include <fstream>
+ Include dependency graph for TiledToOlympe.cpp:

Go to the source code of this file.

Namespaces

namespace  Olympe
 
namespace  Olympe::Tiled
 
namespace  Olympe::Tiled::anonymous_namespace{TiledToOlympe.cpp}
 

Functions

uint8_t Olympe::Tiled::anonymous_namespace{TiledToOlympe.cpp}::ExtractFlipFlags (uint32_t gid)
 

Variables

const charOlympe::Tiled::anonymous_namespace{TiledToOlympe.cpp}::PROPERTY_PATROL_WAY = "patrol way"
 
const charOlympe::Tiled::anonymous_namespace{TiledToOlympe.cpp}::PROPERTY_TARGET = "target"
 
const charOlympe::Tiled::anonymous_namespace{TiledToOlympe.cpp}::PROPERTY_AUDIO = "audio"
 
const uint8_t Olympe::Tiled::anonymous_namespace{TiledToOlympe.cpp}::FLIP_FLAG_HORIZONTAL = 0x1
 
const uint8_t Olympe::Tiled::anonymous_namespace{TiledToOlympe.cpp}::FLIP_FLAG_VERTICAL = 0x2
 
const uint8_t Olympe::Tiled::anonymous_namespace{TiledToOlympe.cpp}::FLIP_FLAG_DIAGONAL = 0x4