Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Functions | Variables
Olympe::Tiled::anonymous_namespace{TiledToOlympe.cpp} Namespace Reference

Functions

uint8_t ExtractFlipFlags (uint32_t gid)
 

Variables

const charPROPERTY_PATROL_WAY = "patrol way"
 
const charPROPERTY_TARGET = "target"
 
const charPROPERTY_AUDIO = "audio"
 
const uint8_t FLIP_FLAG_HORIZONTAL = 0x1
 
const uint8_t FLIP_FLAG_VERTICAL = 0x2
 
const uint8_t FLIP_FLAG_DIAGONAL = 0x4
 

Function Documentation

◆ ExtractFlipFlags()

uint8_t Olympe::Tiled::anonymous_namespace{TiledToOlympe.cpp}::ExtractFlipFlags ( uint32_t  gid)
inline

Variable Documentation

◆ FLIP_FLAG_DIAGONAL

const uint8_t Olympe::Tiled::anonymous_namespace{TiledToOlympe.cpp}::FLIP_FLAG_DIAGONAL = 0x4

Definition at line 67 of file TiledToOlympe.cpp.

Referenced by ExtractFlipFlags().

◆ FLIP_FLAG_HORIZONTAL

const uint8_t Olympe::Tiled::anonymous_namespace{TiledToOlympe.cpp}::FLIP_FLAG_HORIZONTAL = 0x1

Definition at line 65 of file TiledToOlympe.cpp.

Referenced by ExtractFlipFlags().

◆ FLIP_FLAG_VERTICAL

const uint8_t Olympe::Tiled::anonymous_namespace{TiledToOlympe.cpp}::FLIP_FLAG_VERTICAL = 0x2

Definition at line 66 of file TiledToOlympe.cpp.

Referenced by ExtractFlipFlags().

◆ PROPERTY_AUDIO

const char* Olympe::Tiled::anonymous_namespace{TiledToOlympe.cpp}::PROPERTY_AUDIO = "audio"

Definition at line 62 of file TiledToOlympe.cpp.

◆ PROPERTY_PATROL_WAY

const char* Olympe::Tiled::anonymous_namespace{TiledToOlympe.cpp}::PROPERTY_PATROL_WAY = "patrol way"

Definition at line 60 of file TiledToOlympe.cpp.

◆ PROPERTY_TARGET

const char* Olympe::Tiled::anonymous_namespace{TiledToOlympe.cpp}::PROPERTY_TARGET = "target"

Definition at line 61 of file TiledToOlympe.cpp.