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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Functions | |
| uint8_t | ExtractFlipFlags (uint32_t gid) |
Variables | |
| const char * | PROPERTY_PATROL_WAY = "patrol way" |
| const char * | PROPERTY_TARGET = "target" |
| const char * | PROPERTY_AUDIO = "audio" |
| const uint8_t | FLIP_FLAG_HORIZONTAL = 0x1 |
| const uint8_t | FLIP_FLAG_VERTICAL = 0x2 |
| const uint8_t | FLIP_FLAG_DIAGONAL = 0x4 |
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inline |
Definition at line 70 of file TiledToOlympe.cpp.
References FLIP_FLAG_DIAGONAL, FLIP_FLAG_HORIZONTAL, FLIP_FLAG_VERTICAL, GetComponentTypeID_Static(), Olympe::Tiled::IsFlippedDiagonally(), Olympe::Tiled::IsFlippedHorizontally(), and Olympe::Tiled::IsFlippedVertically().
Here is the call graph for this function:Definition at line 67 of file TiledToOlympe.cpp.
Referenced by ExtractFlipFlags().
Definition at line 65 of file TiledToOlympe.cpp.
Referenced by ExtractFlipFlags().
Definition at line 66 of file TiledToOlympe.cpp.
Referenced by ExtractFlipFlags().
Definition at line 62 of file TiledToOlympe.cpp.
| const char* Olympe::Tiled::anonymous_namespace{TiledToOlympe.cpp}::PROPERTY_PATROL_WAY = "patrol way" |
Definition at line 60 of file TiledToOlympe.cpp.
Definition at line 61 of file TiledToOlympe.cpp.