Olympe Engine 2.0
2D Game Engine with ECS Architecture
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VSConnectionValidator.h File Reference

Stateless validator for exec connections in Visual Script graphs (Phase 20-B). More...

#include "../TaskSystem/TaskGraphTemplate.h"
#include <string>
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Classes

class  Olympe::VSConnectionValidator
 Stateless validator for exec connections in VS graphs. More...
 

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 

Detailed Description

Stateless validator for exec connections in Visual Script graphs (Phase 20-B).

Author
Olympe Engine
Date
2026-03-13

VSConnectionValidator provides static validation helpers that are called from VisualScriptEditorPanel::RenderCanvas() before creating a new exec connection via ConnectExec(). The validator is intentionally stateless so that it can be called directly from unit tests without requiring ImGui or ImNodes context.

C++14 compliant — no std::optional, structured bindings, std::filesystem, std::string_view.

Definition in file VSConnectionValidator.h.