Olympe Engine 2.0
2D Game Engine with ECS Architecture
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VisualScriptEditorPanel.cpp File Reference

ImNodes graph editor implementation for ATS VS graphs (Phase 5). More...

#include "VisualScriptEditorPanel.h"
#include "DebugController.h"
#include "AtomicTaskUIRegistry.h"
#include "ConditionRegistry.h"
#include "OperatorRegistry.h"
#include "BBVariableRegistry.h"
#include "MathOpOperand.h"
#include "../system/system_utils.h"
#include "../system/system_consts.h"
#include "../NodeGraphCore/GlobalTemplateBlackboard.h"
#include "../third_party/imgui/imgui.h"
#include "../third_party/imnodes/imnodes.h"
#include "../json_helper.h"
#include "../TaskSystem/TaskGraphLoader.h"
#include <fstream>
#include <iostream>
#include <algorithm>
#include <cmath>
#include <cstring>
#include <sstream>
#include <iomanip>
#include <cstdlib>
#include <unordered_set>
+ Include dependency graph for VisualScriptEditorPanel.cpp:

Go to the source code of this file.

Namespaces

namespace  Olympe
 < Provides AssetID and INVALID_ASSET_ID
 

Detailed Description

ImNodes graph editor implementation for ATS VS graphs (Phase 5).

Author
Olympe Engine
Date
2026-03-09

C++14 compliant — no std::optional, structured bindings, std::filesystem.

Definition in file VisualScriptEditorPanel.cpp.