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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <cstdint>
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| void | NotifyEditorEntityCreated (uint64_t entity) |
| void | NotifyEditorEntityDestroyed (uint64_t entity) |
Definition at line 17 of file WorldBridge.cpp.
References Olympe::BlueprintEditor::Get(), Olympe::EntityInspectorManager::Get(), Olympe::BlueprintEditor::NotifyEntityCreated(), and Olympe::EntityInspectorManager::OnEntityCreated().
Referenced by World::NotifyBlueprintEditorEntityCreated().
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Here is the caller graph for this function:Definition at line 29 of file WorldBridge.cpp.
References Olympe::BlueprintEditor::Get(), Olympe::EntityInspectorManager::Get(), Olympe::BlueprintEditor::NotifyEntityDestroyed(), and Olympe::EntityInspectorManager::OnEntityDestroyed().
Referenced by World::NotifyBlueprintEditorEntityDestroyed().
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