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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "EntityBlueprint.h"#include "BlueprintEditorPlugin.h"#include "../../Source/third_party/nlohmann/json.hpp"#include <string>#include <memory>#include <vector>#include <map>
Include dependency graph for blueprinteditor.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | Olympe::AssetMetadata |
| struct | Olympe::AssetNode |
| class | Olympe::BlueprintEditor |
| BlueprintEditor Singleton Backend Manages all business logic, state, and data for the Blueprint Editor Completely separated from UI rendering (handled by BlueprintEditorGUI) More... | |
Namespaces | |
| namespace | Olympe |
Typedefs | |
| using | Olympe::json = nlohmann::json |