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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <ECS_Systems_AI.h>
Inheritance diagram for AIMotionSystem:
Collaboration diagram for AIMotionSystem:Public Member Functions | |
| AIMotionSystem () | |
| virtual void | Process () override |
| virtual void | RenderDebug () override |
Public Member Functions inherited from ECS_System | |
| ECS_System () | |
| virtual void | Render () |
| void | AddEntity (EntityID entity) |
| void | RemoveEntity (EntityID entity) |
Additional Inherited Members | |
Public Attributes inherited from ECS_System | |
| ComponentSignature | requiredSignature |
| std::set< EntityID > | m_entities |
Definition at line 67 of file ECS_Systems_AI.h.
| AIMotionSystem::AIMotionSystem | ( | ) |
Definition at line 595 of file ECS_Systems_AI.cpp.
References GetComponentTypeID_Static(), and ECS_System::requiredSignature.
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overridevirtual |
Reimplemented from ECS_System.
Definition at line 603 of file ECS_Systems_AI.cpp.
References Movement_data::direction, World::Get(), World::GetComponent(), GetComponentTypeID_Static(), World::HasComponent(), ECS_System::m_entities, Vector::Magnitude(), PhysicsBody_data::speed, and SYSTEM_LOG.
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overridevirtual |
Reimplemented from ECS_System.
Definition at line 664 of file ECS_Systems_AI.cpp.