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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <ECS_Systems_AI.h>
Inheritance diagram for AIStimuliSystem:
Collaboration diagram for AIStimuliSystem:Public Member Functions | |
| AIStimuliSystem () | |
| virtual void | Process () override |
Public Member Functions inherited from ECS_System | |
| ECS_System () | |
| virtual void | Render () |
| virtual void | RenderDebug () |
| void | AddEntity (EntityID entity) |
| void | RemoveEntity (EntityID entity) |
Additional Inherited Members | |
Public Attributes inherited from ECS_System | |
| ComponentSignature | requiredSignature |
| std::set< EntityID > | m_entities |
Definition at line 21 of file ECS_Systems_AI.h.
| AIStimuliSystem::AIStimuliSystem | ( | ) |
Definition at line 29 of file ECS_Systems_AI.cpp.
References GetComponentTypeID_Static(), and ECS_System::requiredSignature.
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overridevirtual |
Reimplemented from ECS_System.
Definition at line 35 of file ECS_Systems_AI.cpp.
References EventType_Hit, GameEngine::fDt, Gameplay, EventQueue::Get(), GetComponentTypeID_Static(), ECS_System::m_entities, and Olympe_EventType_Game_TakeScreenshot.
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