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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <Level.h>
Public Member Functions | |
| Level (const std::string &n="Level") | |
| ~Level () | |
| void | AddSector (std::unique_ptr< Sector > s) |
Public Attributes | |
| std::string | name |
| std::vector< std::unique_ptr< Sector > > | sectors |
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inline |
Definition at line 18 of file Level.h.
References name, and SYSTEM_LOG.
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inline |
Definition at line 22 of file Level.h.
References name, and SYSTEM_LOG.
Definition at line 27 of file Level.h.
References GetComponentTypeID_Static(), and sectors.
Here is the call graph for this function:| std::vector<std::unique_ptr<Sector> > Level::sectors |
Definition at line 16 of file Level.h.
Referenced by AddSector().