Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | List of all members
MovementSystem Class Reference

#include <ECS_Systems.h>

+ Inheritance diagram for MovementSystem:
+ Collaboration diagram for MovementSystem:

Public Member Functions

 MovementSystem ()
 
virtual void Process () override
 
- Public Member Functions inherited from ECS_System
 ECS_System ()
 
virtual void Render ()
 
virtual void RenderDebug ()
 
void AddEntity (EntityID entity)
 
void RemoveEntity (EntityID entity)
 

Additional Inherited Members

- Public Attributes inherited from ECS_System
ComponentSignature requiredSignature
 
std::set< EntityIDm_entities
 

Detailed Description

Definition at line 156 of file ECS_Systems.h.

Constructor & Destructor Documentation

◆ MovementSystem()

MovementSystem::MovementSystem ( )

Definition at line 469 of file ECS_Systems.cpp.

References GetComponentTypeID_Static(), and ECS_System::requiredSignature.

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Member Function Documentation

◆ Process()

void MovementSystem::Process ( )
overridevirtual

Reimplemented from ECS_System.

Definition at line 476 of file ECS_Systems.cpp.

References GameEngine::fDt, World::Get(), World::GetComponent(), GetComponentTypeID_Static(), ECS_System::m_entities, and Movement_data::velocity.

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The documentation for this class was generated from the following files: