Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Olympe::EditNodeCommand Member List

This is the complete list of members for Olympe::EditNodeCommand, including all inherited members.

EditNodeCommand(const std::string &graphId, int nodeId, const std::string &oldName, const std::string &newName, const std::string &oldSubtype, const std::string &newSubtype)Olympe::EditNodeCommand
Execute() overrideOlympe::EditNodeCommandvirtual
GetDescription() const overrideOlympe::EditNodeCommandvirtual
m_GraphIdOlympe::EditNodeCommandprivate
m_NewNameOlympe::EditNodeCommandprivate
m_NewSubtypeOlympe::EditNodeCommandprivate
m_NodeIdOlympe::EditNodeCommandprivate
m_OldNameOlympe::EditNodeCommandprivate
m_OldSubtypeOlympe::EditNodeCommandprivate
Undo() overrideOlympe::EditNodeCommandvirtual
~EditorCommand()=defaultOlympe::EditorCommandvirtual