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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <ECS_Systems.h>
Inheritance diagram for RenderingEditorSystem:
Collaboration diagram for RenderingEditorSystem:Public Member Functions | |
| RenderingEditorSystem () | |
| virtual void | Render () override |
Public Member Functions inherited from ECS_System | |
| ECS_System () | |
| virtual void | Process () |
| virtual void | RenderDebug () |
| void | AddEntity (EntityID entity) |
| void | RemoveEntity (EntityID entity) |
Additional Inherited Members | |
Public Attributes inherited from ECS_System | |
| ComponentSignature | requiredSignature |
| std::set< EntityID > | m_entities |
Definition at line 170 of file ECS_Systems.h.
| RenderingEditorSystem::RenderingEditorSystem | ( | ) |
Definition at line 2687 of file ECS_Systems.cpp.
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overridevirtual |
Reimplemented from ECS_System.
Definition at line 2690 of file ECS_Systems.cpp.
References World::Get(), World::GetComponent(), GetComponentTypeID_Static(), World::GetSystem(), VisualSprite_data::hotSpot, ECS_System::m_entities, GameEngine::renderer, renderer, and Vector::x.
Here is the call graph for this function: