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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include "engine_utils.h"#include "gameengine.h"#include <iostream>#include "world.h"#include <fstream>
Include dependency graph for engine_utils.cpp:Go to the source code of this file.
Functions | |
| void | MsgBox (string &stitle, string &smsg, bool _berror) |
| float | FloatClamp (float _f, float fMin, float fMax) |
| int | IntClamp (int _i, int iMin, int iMax) |
| Vector | VectorClamp (Vector _v, Vector _vMin, Vector _vMax) |
| float | fBlend (float _f1, float _f2, float _fc) |
Definition at line 58 of file engine_utils.cpp.
References GetComponentTypeID_Static().
Here is the call graph for this function:Definition at line 27 of file engine_utils.cpp.
References GetComponentTypeID_Static().
Here is the call graph for this function:Definition at line 37 of file engine_utils.cpp.
References GetComponentTypeID_Static().
Here is the call graph for this function:Definition at line 18 of file engine_utils.cpp.
Definition at line 47 of file engine_utils.cpp.
References GetComponentTypeID_Static().
Here is the call graph for this function: