Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Functions
engine_utils.cpp File Reference
#include "engine_utils.h"
#include "gameengine.h"
#include <iostream>
#include "world.h"
#include <fstream>
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Go to the source code of this file.

Functions

void MsgBox (string &stitle, string &smsg, bool _berror)
 
float FloatClamp (float _f, float fMin, float fMax)
 
int IntClamp (int _i, int iMin, int iMax)
 
Vector VectorClamp (Vector _v, Vector _vMin, Vector _vMax)
 
float fBlend (float _f1, float _f2, float _fc)
 

Function Documentation

◆ fBlend()

float fBlend ( float  _f1,
float  _f2,
float  _fc 
)

Definition at line 58 of file engine_utils.cpp.

References GetComponentTypeID_Static().

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◆ FloatClamp()

float FloatClamp ( float  _f,
float  fMin,
float  fMax 
)

Definition at line 27 of file engine_utils.cpp.

References GetComponentTypeID_Static().

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◆ IntClamp()

int IntClamp ( int  _i,
int  iMin,
int  iMax 
)

Definition at line 37 of file engine_utils.cpp.

References GetComponentTypeID_Static().

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◆ MsgBox()

void MsgBox ( string stitle,
string smsg,
bool  _berror 
)

Definition at line 18 of file engine_utils.cpp.

◆ VectorClamp()

Vector VectorClamp ( Vector  _v,
Vector  _vMin,
Vector  _vMax 
)

Definition at line 47 of file engine_utils.cpp.

References GetComponentTypeID_Static().

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