11#include "gameengine.h"
ComponentTypeID GetComponentTypeID_Static()
float fBlend(float _f1, float _f2, float _fc)
Vector VectorClamp(Vector _v, Vector _vMin, Vector _vMax)
void MsgBox(string &stitle, string &smsg, bool _berror)
int IntClamp(int _i, int iMin, int iMax)
float FloatClamp(float _f, float fMin, float fMax)