Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Functions
anonymous_namespace{GameState.cpp} Namespace Reference

Functions

static std::atomic< intg_state (static_cast< int >(GameState::GameState_Running))
 

Function Documentation

◆ g_state()

static std::atomic< int > anonymous_namespace{GameState.cpp}::g_state ( static_cast< int GameState::GameState_Running)
static