Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
Olympe::AnimationState Struct Reference

Single state in FSM. More...

#include <AnimationTypes.h>

Public Member Functions

 AnimationState ()
 

Public Attributes

std::string name
 
std::string animation
 
std::vector< std::string > transitions
 

Detailed Description

Single state in FSM.

Definition at line 331 of file AnimationTypes.h.

Constructor & Destructor Documentation

◆ AnimationState()

Olympe::AnimationState::AnimationState ( )
inline

Definition at line 337 of file AnimationTypes.h.

Member Data Documentation

◆ animation

std::string Olympe::AnimationState::animation

Definition at line 334 of file AnimationTypes.h.

◆ name

std::string Olympe::AnimationState::name

Definition at line 333 of file AnimationTypes.h.

◆ transitions

std::vector<std::string> Olympe::AnimationState::transitions

Definition at line 335 of file AnimationTypes.h.


The documentation for this struct was generated from the following file: