Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Member Functions | Public Attributes | List of all members
Olympe::BreakpointKey Struct Reference

Uniquely identifies a breakpoint by graphID + nodeID. More...

#include <DebugController.h>

Public Member Functions

bool operator== (const BreakpointKey &o) const
 

Public Attributes

int graphID = -1
 
int nodeID = -1
 

Detailed Description

Uniquely identifies a breakpoint by graphID + nodeID.

Definition at line 36 of file DebugController.h.

Member Function Documentation

◆ operator==()

bool Olympe::BreakpointKey::operator== ( const BreakpointKey o) const
inline

Definition at line 40 of file DebugController.h.

References GetComponentTypeID_Static(), graphID, and nodeID.

+ Here is the call graph for this function:

Member Data Documentation

◆ graphID

int Olympe::BreakpointKey::graphID = -1

Definition at line 37 of file DebugController.h.

Referenced by operator==().

◆ nodeID

int Olympe::BreakpointKey::nodeID = -1

Definition at line 38 of file DebugController.h.

Referenced by operator==().


The documentation for this struct was generated from the following file: