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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <LevelManager.h>
Public Attributes | |
| std::vector< std::unique_ptr< EntityInstance > > | staticObjects |
| std::vector< std::unique_ptr< EntityInstance > > | dynamicObjects |
| std::vector< std::unique_ptr< EntityInstance > > | patrolPaths |
| std::vector< std::unique_ptr< EntityInstance > > | soundObjects |
Definition at line 160 of file LevelManager.h.
| std::vector<std::unique_ptr<EntityInstance> > Olympe::Editor::LevelDefinition::ObjectCategory::dynamicObjects |
Definition at line 162 of file LevelManager.h.
| std::vector<std::unique_ptr<EntityInstance> > Olympe::Editor::LevelDefinition::ObjectCategory::patrolPaths |
Definition at line 163 of file LevelManager.h.
| std::vector<std::unique_ptr<EntityInstance> > Olympe::Editor::LevelDefinition::ObjectCategory::soundObjects |
Definition at line 164 of file LevelManager.h.
| std::vector<std::unique_ptr<EntityInstance> > Olympe::Editor::LevelDefinition::ObjectCategory::staticObjects |
Definition at line 161 of file LevelManager.h.