Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Attributes | List of all members
Olympe::Editor::LevelDefinition::ObjectCategory Struct Reference

#include <LevelManager.h>

Public Attributes

std::vector< std::unique_ptr< EntityInstance > > staticObjects
 
std::vector< std::unique_ptr< EntityInstance > > dynamicObjects
 
std::vector< std::unique_ptr< EntityInstance > > patrolPaths
 
std::vector< std::unique_ptr< EntityInstance > > soundObjects
 

Detailed Description

Definition at line 160 of file LevelManager.h.

Member Data Documentation

◆ dynamicObjects

std::vector<std::unique_ptr<EntityInstance> > Olympe::Editor::LevelDefinition::ObjectCategory::dynamicObjects

Definition at line 162 of file LevelManager.h.

◆ patrolPaths

std::vector<std::unique_ptr<EntityInstance> > Olympe::Editor::LevelDefinition::ObjectCategory::patrolPaths

Definition at line 163 of file LevelManager.h.

◆ soundObjects

std::vector<std::unique_ptr<EntityInstance> > Olympe::Editor::LevelDefinition::ObjectCategory::soundObjects

Definition at line 164 of file LevelManager.h.

◆ staticObjects

std::vector<std::unique_ptr<EntityInstance> > Olympe::Editor::LevelDefinition::ObjectCategory::staticObjects

Definition at line 161 of file LevelManager.h.


The documentation for this struct was generated from the following file: