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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Single entry in the execution log. More...
#include <BehaviorTreeDebugWindow.h>
Public Attributes | |
| float | timeAgo = 0.0f |
| Time since entry (seconds) | |
| EntityID | entity = 0 |
| Entity that executed. | |
| uint32_t | nodeId = 0 |
| Node that was executed. | |
| std::string | nodeName |
| Node name. | |
| BTStatus | status = BTStatus::Running |
| Execution result. | |
Single entry in the execution log.
Definition at line 99 of file BehaviorTreeDebugWindow.h.
| EntityID Olympe::ExecutionLogEntry::entity = 0 |
Entity that executed.
Definition at line 102 of file BehaviorTreeDebugWindow.h.
| uint32_t Olympe::ExecutionLogEntry::nodeId = 0 |
Node that was executed.
Definition at line 103 of file BehaviorTreeDebugWindow.h.
| std::string Olympe::ExecutionLogEntry::nodeName |
Node name.
Definition at line 104 of file BehaviorTreeDebugWindow.h.
| BTStatus Olympe::ExecutionLogEntry::status = BTStatus::Running |
Execution result.
Definition at line 105 of file BehaviorTreeDebugWindow.h.
| float Olympe::ExecutionLogEntry::timeAgo = 0.0f |
Time since entry (seconds)
Definition at line 101 of file BehaviorTreeDebugWindow.h.
Referenced by Olympe::BehaviorTreeDebugWindow::AddExecutionEntry().