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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <EntityPrefabGraphDocument.h>
Collaboration diagram for Olympe::LayoutNode:Public Attributes | |
| NodeId | nodeId = InvalidNodeId |
| Vector | position |
| Vector | size |
| std::vector< NodeId > | inputs |
| std::vector< NodeId > | outputs |
Definition at line 13 of file EntityPrefabGraphDocument.h.
| std::vector<NodeId> Olympe::LayoutNode::inputs |
Definition at line 18 of file EntityPrefabGraphDocument.h.
| NodeId Olympe::LayoutNode::nodeId = InvalidNodeId |
Definition at line 15 of file EntityPrefabGraphDocument.h.
| std::vector<NodeId> Olympe::LayoutNode::outputs |
Definition at line 19 of file EntityPrefabGraphDocument.h.
| Vector Olympe::LayoutNode::position |
Definition at line 16 of file EntityPrefabGraphDocument.h.
| Vector Olympe::LayoutNode::size |
Definition at line 17 of file EntityPrefabGraphDocument.h.