![]() |
Olympe Engine 2.0
2D Game Engine with ECS Architecture
|
Holds annotation data for a single node. More...
#include <NodeAnnotations.h>
Public Attributes | |
| int | nodeId = 0 |
| bool | hasBreakpoint = false |
| std::string | comment |
| float | colorR = 1.0f |
| float | colorG = 1.0f |
| float | colorB = 1.0f |
| float | colorA = 1.0f |
Holds annotation data for a single node.
Definition at line 31 of file NodeAnnotations.h.
| float Olympe::NodeGraph::NodeAnnotation::colorA = 1.0f |
Definition at line 38 of file NodeAnnotations.h.
| float Olympe::NodeGraph::NodeAnnotation::colorB = 1.0f |
Definition at line 37 of file NodeAnnotations.h.
| float Olympe::NodeGraph::NodeAnnotation::colorG = 1.0f |
Definition at line 36 of file NodeAnnotations.h.
| float Olympe::NodeGraph::NodeAnnotation::colorR = 1.0f |
Definition at line 35 of file NodeAnnotations.h.
| std::string Olympe::NodeGraph::NodeAnnotation::comment |
Definition at line 34 of file NodeAnnotations.h.
Definition at line 33 of file NodeAnnotations.h.
Referenced by Olympe::NodeGraph::ToggleNodeBreakpointCommand::ToggleNodeBreakpointCommand().
| int Olympe::NodeGraph::NodeAnnotation::nodeId = 0 |
Definition at line 32 of file NodeAnnotations.h.
Referenced by Olympe::NodeGraph::NodeAnnotationsManager::FromJson(), and Olympe::NodeGraph::NodeAnnotationsManager::GetOrCreate().