Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Attributes | List of all members
Olympe::NodePin Struct Reference

Visual connection pin on a behavior tree node. More...

#include <BehaviorTreeDebugWindow.h>

+ Collaboration diagram for Olympe::NodePin:

Public Attributes

uint32_t nodeId = 0
 ID of the node this pin belongs to.
 
PinType type = PinType::Input
 Pin type (input or output)
 
Vector worldPos
 World position of the pin.
 
std::vector< uint32_tconnectedTo
 IDs of connected nodes.
 

Detailed Description

Visual connection pin on a behavior tree node.

Definition at line 50 of file BehaviorTreeDebugWindow.h.

Member Data Documentation

◆ connectedTo

std::vector<uint32_t> Olympe::NodePin::connectedTo

IDs of connected nodes.

Definition at line 55 of file BehaviorTreeDebugWindow.h.

◆ nodeId

uint32_t Olympe::NodePin::nodeId = 0

ID of the node this pin belongs to.

Definition at line 52 of file BehaviorTreeDebugWindow.h.

◆ type

PinType Olympe::NodePin::type = PinType::Input

Pin type (input or output)

Definition at line 53 of file BehaviorTreeDebugWindow.h.

◆ worldPos

Vector Olympe::NodePin::worldPos

World position of the pin.

Definition at line 54 of file BehaviorTreeDebugWindow.h.


The documentation for this struct was generated from the following file: