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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Visual connection pin on a behavior tree node. More...
#include <BehaviorTreeDebugWindow.h>
Collaboration diagram for Olympe::NodePin:Public Attributes | |
| uint32_t | nodeId = 0 |
| ID of the node this pin belongs to. | |
| PinType | type = PinType::Input |
| Pin type (input or output) | |
| Vector | worldPos |
| World position of the pin. | |
| std::vector< uint32_t > | connectedTo |
| IDs of connected nodes. | |
Visual connection pin on a behavior tree node.
Definition at line 50 of file BehaviorTreeDebugWindow.h.
| std::vector<uint32_t> Olympe::NodePin::connectedTo |
IDs of connected nodes.
Definition at line 55 of file BehaviorTreeDebugWindow.h.
| uint32_t Olympe::NodePin::nodeId = 0 |
ID of the node this pin belongs to.
Definition at line 52 of file BehaviorTreeDebugWindow.h.
| PinType Olympe::NodePin::type = PinType::Input |
Pin type (input or output)
Definition at line 53 of file BehaviorTreeDebugWindow.h.
| Vector Olympe::NodePin::worldPos |
World position of the pin.
Definition at line 54 of file BehaviorTreeDebugWindow.h.