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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Visual descriptor for a single node type. More...
#include <NodeStyleRegistry.h>
Public Attributes | |
| ImU32 | headerColor = IM_COL32(80, 80, 80, 255) |
| Title-bar background colour (ImNodes TitleBar colour slot). | |
| ImU32 | headerHoveredColor = IM_COL32(100, 100, 100, 255) |
| Title-bar colour when the node is hovered. | |
| ImU32 | headerSelectedColor = IM_COL32(120, 120, 120, 255) |
| Title-bar colour when the node is selected. | |
| const char * | icon = "" |
| Short ASCII icon displayed before the node title (no emoji/extended chars). | |
Visual descriptor for a single node type.
Definition at line 30 of file NodeStyleRegistry.h.
Title-bar background colour (ImNodes TitleBar colour slot).
Definition at line 33 of file NodeStyleRegistry.h.
Referenced by Olympe::NodeStyleRegistry::NodeStyleRegistry(), Olympe::NodeGraphPanel::RenderGraph(), Olympe::AI::BTNodePalette::RenderNodeButton(), and Olympe::NodeGraphShared::RenderNodeHeader().
Title-bar colour when the node is hovered.
Definition at line 35 of file NodeStyleRegistry.h.
Referenced by Olympe::NodeGraphPanel::RenderGraph(), and Olympe::NodeGraphShared::RenderNodeHeader().
Title-bar colour when the node is selected.
Definition at line 37 of file NodeStyleRegistry.h.
Referenced by Olympe::NodeGraphPanel::RenderGraph(), and Olympe::NodeGraphShared::RenderNodeHeader().
Short ASCII icon displayed before the node title (no emoji/extended chars).
Definition at line 39 of file NodeStyleRegistry.h.
Referenced by Olympe::NodeGraphPanel::RenderNodePinsAndContent(), and Olympe::NodeGraphShared::RenderNodeVisual().