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Olympe Engine 2.0
2D Game Engine with ECS Architecture
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#include <ParallaxLayerManager.h>
Public Member Functions | |
| ParallaxLayer () | |
Public Attributes | |
| string | name |
| string | imagePath |
| float | scrollFactorX |
| float | scrollFactorY |
| float | offsetX |
| float | offsetY |
| float | opacity |
| bool | repeatX |
| bool | repeatY |
| bool | visible |
| int | tintColor |
| int | zOrder |
| SDL_Texture * | texture |
Definition at line 27 of file ParallaxLayerManager.h.
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inline |
Definition at line 43 of file ParallaxLayerManager.h.
| string Olympe::Tiled::ParallaxLayer::imagePath |
Definition at line 30 of file ParallaxLayerManager.h.
Referenced by World::InstantiatePass1_VisualLayers(), and Olympe::Tiled::TiledToOlympe::ProcessVisualLayers().
| string Olympe::Tiled::ParallaxLayer::name |
Definition at line 29 of file ParallaxLayerManager.h.
Referenced by Olympe::Tiled::TiledToOlympe::ConvertImageLayer(), World::InstantiatePass1_VisualLayers(), and Olympe::Tiled::TiledToOlympe::ProcessVisualLayers().
| float Olympe::Tiled::ParallaxLayer::offsetX |
| float Olympe::Tiled::ParallaxLayer::offsetY |
| float Olympe::Tiled::ParallaxLayer::opacity |
Definition at line 35 of file ParallaxLayerManager.h.
Referenced by World::InstantiatePass1_VisualLayers(), Olympe::Tiled::TiledToOlympe::ProcessVisualLayers(), and Olympe::Tiled::ParallaxLayerManager::RenderLayer().
| bool Olympe::Tiled::ParallaxLayer::repeatX |
Definition at line 36 of file ParallaxLayerManager.h.
Referenced by World::InstantiatePass1_VisualLayers(), Olympe::Tiled::TiledToOlympe::ProcessVisualLayers(), and Olympe::Tiled::ParallaxLayerManager::RenderLayer().
| bool Olympe::Tiled::ParallaxLayer::repeatY |
Definition at line 37 of file ParallaxLayerManager.h.
Referenced by World::InstantiatePass1_VisualLayers(), Olympe::Tiled::TiledToOlympe::ProcessVisualLayers(), and Olympe::Tiled::ParallaxLayerManager::RenderLayer().
| float Olympe::Tiled::ParallaxLayer::scrollFactorX |
| float Olympe::Tiled::ParallaxLayer::scrollFactorY |
| SDL_Texture* Olympe::Tiled::ParallaxLayer::texture |
Definition at line 41 of file ParallaxLayerManager.h.
Referenced by World::InstantiatePass1_VisualLayers(), and Olympe::Tiled::ParallaxLayerManager::RenderLayer().
| int Olympe::Tiled::ParallaxLayer::tintColor |
Definition at line 39 of file ParallaxLayerManager.h.
Referenced by World::InstantiatePass1_VisualLayers(), and Olympe::Tiled::TiledToOlympe::ProcessVisualLayers().
| bool Olympe::Tiled::ParallaxLayer::visible |
Definition at line 38 of file ParallaxLayerManager.h.
Referenced by World::InstantiatePass1_VisualLayers(), Olympe::Tiled::TiledToOlympe::ProcessVisualLayers(), and Olympe::Tiled::ParallaxLayerManager::RenderLayer().
| int Olympe::Tiled::ParallaxLayer::zOrder |
Definition at line 40 of file ParallaxLayerManager.h.
Referenced by World::InstantiatePass1_VisualLayers().