Olympe Engine 2.0
2D Game Engine with ECS Architecture
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Public Attributes | List of all members
Olympe::Tiled::TiledToOlympe::ConversionStats Struct Reference

Public Attributes

int staticObjects = 0
 
int dynamicObjects = 0
 
int patrolPaths = 0
 
int soundObjects = 0
 
int totalObjects = 0
 

Detailed Description

Definition at line 126 of file TiledToOlympe.h.

Member Data Documentation

◆ dynamicObjects

int Olympe::Tiled::TiledToOlympe::ConversionStats::dynamicObjects = 0

◆ patrolPaths

int Olympe::Tiled::TiledToOlympe::ConversionStats::patrolPaths = 0

◆ soundObjects

int Olympe::Tiled::TiledToOlympe::ConversionStats::soundObjects = 0

◆ staticObjects

int Olympe::Tiled::TiledToOlympe::ConversionStats::staticObjects = 0

◆ totalObjects

int Olympe::Tiled::TiledToOlympe::ConversionStats::totalObjects = 0

The documentation for this struct was generated from the following file: