![]() |
Olympe Engine 2.0
2D Game Engine with ECS Architecture
|
#include <BlueprintValidator.h>
Public Member Functions | |
| ValidationError ()=default | |
| ValidationError (int nId, const std::string &nName, const std::string &msg, ErrorSeverity sev=ErrorSeverity::Error, const std::string &cat="") | |
Public Attributes | |
| int | nodeId = -1 |
| std::string | nodeName |
| std::string | message |
| ErrorSeverity | severity = ErrorSeverity::Error |
| std::string | category |
Definition at line 29 of file BlueprintValidator.h.
|
default |
|
inline |
Definition at line 38 of file BlueprintValidator.h.
| std::string Olympe::ValidationError::category |
Definition at line 35 of file BlueprintValidator.h.
| std::string Olympe::ValidationError::message |
Definition at line 33 of file BlueprintValidator.h.
| int Olympe::ValidationError::nodeId = -1 |
Definition at line 31 of file BlueprintValidator.h.
Referenced by Olympe::EntityPrefabEditorPlugin::Validate().
| std::string Olympe::ValidationError::nodeName |
Definition at line 32 of file BlueprintValidator.h.
| ErrorSeverity Olympe::ValidationError::severity = ErrorSeverity::Error |
Definition at line 34 of file BlueprintValidator.h.