Olympe Engine 2.0
2D Game Engine with ECS Architecture
Loading...
Searching...
No Matches
Public Member Functions | Public Attributes | List of all members
Olympe::ValidationError Struct Reference

#include <BlueprintValidator.h>

Public Member Functions

 ValidationError ()=default
 
 ValidationError (int nId, const std::string &nName, const std::string &msg, ErrorSeverity sev=ErrorSeverity::Error, const std::string &cat="")
 

Public Attributes

int nodeId = -1
 
std::string nodeName
 
std::string message
 
ErrorSeverity severity = ErrorSeverity::Error
 
std::string category
 

Detailed Description

Definition at line 29 of file BlueprintValidator.h.

Constructor & Destructor Documentation

◆ ValidationError() [1/2]

Olympe::ValidationError::ValidationError ( )
default

◆ ValidationError() [2/2]

Olympe::ValidationError::ValidationError ( int  nId,
const std::string &  nName,
const std::string &  msg,
ErrorSeverity  sev = ErrorSeverity::Error,
const std::string &  cat = "" 
)
inline

Definition at line 38 of file BlueprintValidator.h.

Member Data Documentation

◆ category

std::string Olympe::ValidationError::category

Definition at line 35 of file BlueprintValidator.h.

◆ message

std::string Olympe::ValidationError::message

Definition at line 33 of file BlueprintValidator.h.

◆ nodeId

int Olympe::ValidationError::nodeId = -1

Definition at line 31 of file BlueprintValidator.h.

Referenced by Olympe::EntityPrefabEditorPlugin::Validate().

◆ nodeName

std::string Olympe::ValidationError::nodeName

Definition at line 32 of file BlueprintValidator.h.

◆ severity

ErrorSeverity Olympe::ValidationError::severity = ErrorSeverity::Error

Definition at line 34 of file BlueprintValidator.h.


The documentation for this struct was generated from the following file: